Is there a way to tell one joint in an animated character to stop? For example, a shoulder (elbow, wrist...) of an arm holding something should stop swinging with the run cycle and just stay out in front of the character. Thanks!
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Is there a way to tell one joint in an animated character to stop? For example, a shoulder (elbow, wrist...) of an arm holding something should stop swinging with the run cycle and just stay out in front of the character. Thanks!