Quantcast
Channel: Questions in topic: "stopping-animation"
Viewing all articles
Browse latest Browse all 60

Play Image Array Once and Stop

$
0
0
Greetings and Salutations Unity Answers, I was reading a question on Unity Community about image arrays and sequences. The writer referenced a script by cerebrate that seems really cool! My question is in the function update that repeats the animation, how one would make it play once and stop. I believe the stop.animation method stops then rewinds. But how would I implement that. I've also tried removing the snippet; //take a module so that annimation repeats index = index % quarterCircleValues.length; This resulted in it playing once per session then displaying a blank or white rectangle. Another option I suppose would be to let it loop but insert a timer delay between loops. How could I do that? Below is the looping code I'm working with. function Update() { if( quarterCircleValues.length == 0) //nothing if no textures return; //we want this texture index now var index :int = Time.time / changeInterval; //take a module so that annimation repeats index = index % quarterCircleValues.length; //assign it renderer.material.mainTexture = quarterCircleValues[index]; } Any assistance would be tremendous! Thanks in advance. Digital Duane

Viewing all articles
Browse latest Browse all 60

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>