I have a gun with an shooting animation and a reload animation, and a raycast script with a reload function.
- Raycastscript is attached to MainCamera
- Animations is attahed to the gun
- The gun as a childobject to MainCamera
**Reload function:**
function Reload(){
if (clips > 0) {
transform.FindChild("AUG").animation.Play("reload", PlayMode.StopAll);
yield WaitForSeconds(2);
bulletsLeft = 30;
bulletsPerClip = 30;
clips--;
}
}
The reload animation will play when the clip is empty, but if i try to shoot again the reload animation freezes, the freezing is not the problem, the thing that i can actually shoot while the reload animation is playing is bugging me.
**In short**
I want to disable the shooting animation when the reload animation is playing.
If anything was confusing please tell me xD
Thanks in advance
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